Frankfurt, DE (Auto)

League of Legends Ping Test

League of Legends is unusual among big online games: each server region runs from essentially one physical location. EUW sits in Amsterdam, NA in Chicago, KR in Seoul, BR in São Paulo. You can't pick a data center within your region, so your ping is decided the moment you choose where your account lives. This test shows your latency to the areas nearest each major LoL server, which is exactly the information you need before committing to a region or playing abroad.

Select a game
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Frankfurt
Europe
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Ireland
Europe
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Virginia
North America
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Oregon
North America
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São Paulo
South America
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Singapore
Asia
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Tokyo
Asia
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Seoul
Asia
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Sydney
Oceania
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Lower = better. The number is the real HTTPS round-trip from your browser to that region; your in-game ping will read a bit lower.

Regions we test for League of Legends

These are the 9 regions where League of Legends players are typically served, ordered roughly west to east. Run the test above to rank them by your own latency.

  • Frankfurt

    Europe

  • Ireland

    Europe

  • Virginia

    North America

  • Oregon

    North America

  • São Paulo

    South America

  • Singapore

    Asia

  • Tokyo

    Asia

  • Seoul

    Asia

  • Sydney

    Oceania

What counts as good ping in League of Legends?

PingVerdictWhat it feels like
Under 30 msKorean solo-queue feelAnimation cancels, tight kiting, and reaction dodges all feel instant. The ideal band for mechanically intensive champions.
30–60 msIdeal for climbingThe range most of EUW and central NA plays on. No practical handicap at any rank.
60–100 msAdaptablePlayable at every level, but recalibrate your muscle memory for last-hits and skillshot leads.
Over 100 msHandicapExpect missed CS and phantom dodges. Consider playing the shard closest to your actual location.

One region, one data center

Because Riot consolidates each LoL shard into a single site, geography inside a region matters enormously. An NA player in Illinois enjoys sub-15 ms to the Chicago server while a player in California or the East Coast lives at 60–70 ms — on the same 'region'. In Europe, EUW and EUNE both resolve to central-European sites, so the practical difference for most players is small.

Use the regions below as anchors: Frankfurt and Ireland bracket the European servers, Virginia and Oregon bracket NA's Chicago site from both coasts, and Seoul, Tokyo, and Singapore cover the Asian shards.

How much ping does a MOBA really need?

League is more forgiving than a shooter — there's no peeker's advantage — but latency still lives in the details: last-hitting under tower, orb-walking with kited autos, and dodging hooks or Ezreal skillshots that travel for fractions of a second. Korean solo queue is famous partly because most of the country plays under 10 ms, where mechanics feel almost frame-perfect.

Most players adapt fine up to about 60 ms. Between 60 and 100 ms you can still climb, but champions that rely on animation-cancelling and tight spacing (Riven, Kalista, Draven) get meaningfully harder. Above 100 ms, expect missed CS and skillshots you 'already dodged'.

Playing from abroad or on a second region

Traveling or smurfing on another shard? Test the region nearest that server first. A European player visiting the US East Coast will land around 100+ ms back to Amsterdam but often under 30 ms to NA — rolling a temporary NA account usually beats fighting the Atlantic.

How we measure this

Browsers can't send the ICMP or UDP packets games use, so this tool measures the warm HTTPS round-trip time from your device to the cloud region closest to each of League of Legends's server locations — a reliable proxy for the latency you'll experience, not a direct ping to League of Legends's game servers. We warm up each connection first so TCP/TLS handshakes aren't counted, then keep the best of several samples. Absolute values can read slightly higher than in-game ping; the ranking of regions from fastest to slowest is what you should rely on.

League of Legends ping FAQ

Does this show my exact LoL in-game ping?

No — and no browser test can. Riot's game servers don't answer web requests, so we measure HTTPS round-trip time to the cloud region geographically closest to each LoL server site. It's a dependable proxy: if Frankfurt tests at 20 ms for you, your EUW ping to Amsterdam will be in the same neighborhood, especially since Riot Direct often shaves a few milliseconds off the public route.

Why is NA ping so much higher than EU ping on average?

Geography. NA has one server site in Chicago serving players from Vancouver to Miami, so both coasts sit 50–70 ms away by pure distance. Europe's playerbase is packed much closer to the Amsterdam and central-EU sites, so typical EUW/EUNE pings are lower. Nothing on your end is wrong — it's physics.

Should I play EUW or EUNE for better ping?

For most of Europe the latency difference is a handful of milliseconds, since both shards are hosted in the central-European corridor. Choose based on language, friends, and queue quality rather than ping — then use our test before big patches or travel to confirm your route hasn't degraded.

Can I lower my League ping without moving house?

You can't beat distance, but you can stop wasting milliseconds: use ethernet instead of Wi-Fi, close background uploads and cloud sync while playing, and test whether your ISP routes poorly to central Europe or Chicago at peak hours. Our guide on lowering ping walks through each fix in order of impact.

Keep reading