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How to Check Your Ping

Every device you own can already measure latency without installing anything. Here are the exact commands and menu paths for Windows, macOS, Linux, PlayStation, Xbox, Nintendo Switch, your router and inside games themselves.

The fastest way: run the browser test on this site. It measures your round-trip time to fourteen regions worldwide in a few seconds and needs no commands, no downloads and no admin rights.

Run a ping test

Desktop: the built-in commands

The ping command has shipped with every mainstream operating system since the 1980s and remains the most accurate tool available, because it uses ICMP — packets the target machine bounces back at the kernel level, with no application overhead in the way.

Windows — Command Prompt

ping google.com

Sends four packets by default. Add -t for a continuous test and -n 20 to send twenty.

Windows — PowerShell

Test-Connection google.com

Returns objects rather than text, so you can sort or average results with -Count 20.

macOS / Linux

ping -c 4 google.com

Without -c the command runs until stopped with Ctrl+C. The summary line at the end gives min/avg/max and standard deviation, which is your jitter.

Trace the route

tracert google.com  ·  traceroute google.com

Shows the latency at every hop. The hop where the number jumps is where the delay is being introduced.

Continuous with timestamps (Windows)

ping -t google.com | cmd /q /v /c "for /l %a in () do set /p .=&&echo(!time! !.!"

Useful for catching intermittent spikes — leave it running and check the timestamps against when the game stuttered.

How to read the output

A line such as 64 bytes from 142.250.180.14: icmp_seq=1 ttl=116 time=18.4 ms tells you three useful things. The time value is the round trip in milliseconds. The icmp_seq counter should increase without gaps — a missing number is a lost packet. And ttl hints at how many hops the reply crossed, since it starts at a round number such as 64, 128 or 255 and drops by one each hop.

The summary at the end matters more than any single line. On macOS and Linux it looks like round-trip min/avg/max/stddev = 17.9/18.6/21.2/1.1 ms. The gap between min and max is your jitter in raw form, and the standard deviation is the cleanest single indicator of stability. A 1 ms deviation is excellent; a 20 ms deviation on a 25 ms average means the connection is wildly inconsistent even though the average reads well.

Consoles

PlayStation 5: Settings → Network → Connection Status → Test Internet Connection. Sony reports download, upload and NAT type but deliberately omits latency, so the test tells you whether you are online rather than how responsive you are. Measure from a phone on the same Wi-Fi instead — the route out of the house is the same.

Xbox Series X|S: Profile & system → Settings → General → Network settings → Detailed network statistics. Microsoft does show latency and packet loss here, which makes the Xbox genuinely useful for diagnosis. Packet loss above about one per cent is worth acting on even when latency looks fine.

Nintendo Switch: System Settings → Internet → Test Connection. Like the PlayStation it reports speed only. The Switch is also the console most affected by wireless interference, so if a handheld feels worse than everything else in the house, test it docked with a wired adapter before blaming the game.

Inside the game

Almost every online title can display its own latency, and that figure is the one that actually matters, because it measures the route to the server you are playing on rather than to a generic internet host.

In most shooters the setting lives under Settings → Interface or HUD, as "network statistics", "performance overlay" or simply "show ping". Valve titles use the console command net_graph 1. League of Legends toggles its overlay with Ctrl+F. Minecraft shows a latency bar next to each player in the tab list, and hovering it on a server gives a number.

If the in-game number is much worse than a command-line test to a nearby host, the problem is the route to that publisher's data centres. Changing the server region in the game's own settings fixes that far more often than changing anything on your network.

From your router

Most router admin pages include a diagnostics section with ping and traceroute tools, usually at 192.168.1.1 or 192.168.0.1. Running the test from the router itself is the single most useful diagnostic you can perform, because it removes your device and the Wi-Fi link from the equation entirely.

Compare the two results directly. If the router reports 18 ms to a host and your laptop reports 45 ms to the same host, the extra 27 ms is being added between the router and your device — that is a wireless problem, and it is fixable. If both report 45 ms, the delay is upstream of your home and no amount of local tuning will help.

How often to test, and against what

A single test tells you very little. Latency varies with time of day, with what else is using the connection, and with which route your ISP happens to be using at that moment. Test at least three times: once when the network is idle, once during your usual play hours, and once while a large download is running. The difference between those three results is far more diagnostic than any of them alone.

Choose your target deliberately too. A test against a host inside your own country measures your line. A test against a host on another continent measures international routing. And the regional test on this site does both at once, which is why the spread between the closest and furthest region tells you more than either number by itself.

Run a full regional latency test →

Questions about checking ping

What is the command to check ping?

On Windows, open Command Prompt and type ping google.com — it sends four packets and prints the round-trip time for each. On macOS and Linux the same command runs continuously until you press Ctrl+C, so use ping -c 4 google.com to limit it to four. PowerShell uses Test-Connection google.com instead.

Why does my ping command show a different number than the game?

They are measuring different destinations. The command targets whatever host you typed, usually a well-connected server nearby. The game measures the round trip to its own match server, which may be in another country and reached over a different route. A large gap between the two normally means the route to the game's data centre is the problem, not your connection in general.

Can I check ping without installing anything?

Yes. Every desktop operating system ships with the ping command built in, consoles have a connection test in their network settings, and a browser test needs no installation at all. Anything advertising itself as a downloadable ping booster or ping checker is offering something the tools you already own do for free.

How do I check ping on a PS5?

Settings, then Network, then Connection Status, then Test Internet Connection. The PS5 reports download speed, upload speed and NAT type but does not display a latency figure. To get one, run the test from a phone or laptop on the same network — the route out of your home is identical, so the result is representative.

How do I check ping on Xbox Series X or S?

Profile & system, Settings, General, Network settings, then Detailed network statistics. Unlike the PlayStation, Xbox does show latency and packet loss directly, which makes it the more useful console for diagnosing a connection problem.

What does 'Request timed out' mean?

The packet left your machine and no reply arrived within the timeout. It usually means the target is blocking ICMP rather than that your connection is broken — many servers, including some very large ones, silently drop ping requests as a security measure. Try a different target before concluding anything about your line.

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