Is 23 ms Ping Good?
Very good
23 ms is very good. It is a normal, healthy result that no genre struggles with, and it leaves plenty of margin before latency becomes a factor.
Not sure this is really your ping? Measure it yourself — the test runs in your browser and takes a few seconds.
Run a ping testWhat 23 ms actually feels like
Immediate in practice. At 23 ms your action reaches the server in roughly a frame and a half at 60 fps — measurable, but below the threshold where players reliably notice a difference in blind tests.
23 ms by game type
| Genre | At 23 ms | Why |
|---|---|---|
| Competitive FPS | Great | Well inside the band ranked matchmaking targets. |
| MOBA | Great | Ability timing feels exactly as intended. |
| Fighting games | Fine | Roughly one and a half frames — handled by rollback netcode. |
| MMO / Turn-based | Great | Nowhere near a limiting factor. |
What produces a 23 ms ping
Usually a wired connection to a server in a neighbouring region, or a good connection with one extra network hop along the way. Also common when your ISP routes traffic through a national exchange before it reaches the game host.
Can you improve it?
Around 5 ms is realistic if you move off Wi-Fi and pick a closer server region. If the number swings between 23 ms and 60 ms, focus on that instability rather than the average.
Questions about 23 ms ping
Is 23 ms ping stable enough for ranked play?
Yes, provided jitter stays low. A steady 23 ms is better for ranked than a 15 ms average that spikes, because prediction errors — not raw latency — are what cause teleporting and lost shots.
Why is my ping 23 ms when the speed test says my internet is fast?
Speed and latency are unrelated measurements. Bandwidth is how much data fits through the pipe; ping is how long a packet takes to travel and return. A gigabit line to a distant server still returns a high ping.